If you want to bring in clothes from other sources (say you've found some free pants somewhere, or you bought a shirt from Daz, or if you've even made something yourself that needs to deform - not a hard source, like a helmet or purse, but something that needs to move when the character moves, as clothing does) the auto skin weighting will do that for you, more or less. It doesn't beat my desktop, but it's workable. I took the plunge and got a laptop with a GTX 1070 (8 GB of VRAM) and sufficient cooling, and it has been a pleasure to work with.
I understand the need for portability, but an under-powered laptop will just be frustrating. I don't think 4GB of VRAM is enough even for the current version of iC7. Will CC3 run on the Lenovo Yoga? The Nvidia 1050 in the model I am looking at has 4gb of vram. I am eyeballing two new machines: A Surface Book 2 - £3000 with an Nvidia 1060 and a Lenovo Yoga 730 - £1500 with an Nvidia 1050. RL have been pretty good in the past by providing free updates of packs that have been revamped to work with new features in iClone for those users who already owned the previous version. Hello, i don't know if this already was asked before but, if i buy any asset (cloths, characters, skins) from real store, i will be able to use it in the CC and put it in my game without need the 3dxchange? or i have to also need the iclone 3dxchange to export that products to my game? i can do that only using the CC and free use them in my game? I means any product which i will buy from the store i will be able to use it to make my games only sing the CC3 or i gonna need another tool like the 3dxchange? to export it to the engine? Peter (RL) how much longer in the preorder price going to be on for mate
Very last question (I didn't find any answer): Will the license be eternal or I'll have to pay something every year if I want to continue to use it? Thanks for your patience! After that the program works as usual, I can use standard sliders like before, the only change is that the new polygons morph accordingly to the ones they replace (not sure I'm clear ^^ ). So now I can subdiv the polygons, do what I want with them, add morphs/sliders, whatever. I explain myself: I want to had horns, so I tell to the program, OK, this polygon or this group of polygons will change. Just a remark: It would be a great feature, and not only for me I think, to be able to change some polygons by. They can still be exported with the finished character. If you need horns on your character then you could add them as an "accessory" which is attached to the characters head. As already explained you can't add geometry, but you can reshape as you wish. Morph sliders can be created in any 3D modelling software, you are not forced to use ZBrush.